Played – 5th July 2019
Walthorne
Summer 1344, Third Age
Summer 1344, Third Age
Scenario: Investigate the Ruins
The Grey Guard: Eldwin Grey (Warrior), Garemon (Wizard), Telina (Cleric), Garrick (Bard), Blackfrost (Rogue), Thorold (Warrior)
Monsters:2 x Bloodfiend Demons, 3 x Imps, 3 x Wolves, 3z Zombies
Chaos Factor: 5
Chaos Factor: 5
Background
The village of Walthorne has hired the Grey Guard to investigate the Shrine of Ettus Ravenrock, a Dwarven Warlock who - due to the 500th anniversary of his death - has been terrorising the local populace with demonic visions.
The village recently sent a few of their stronger men to investigate, but they never returned.
They have agreed to pay 200 silver if the Grey Guard can return Ravenrock back to rest, and an extra 50 silver if they uncover the whereabouts of the missing villagers.
Objectives
Primary Objective: Reach the grave alive, defeat anything opposing.
Secondary Objective: Investigate the zombies in the woods.
The village of Walthorne has hired the Grey Guard to investigate the Shrine of Ettus Ravenrock, a Dwarven Warlock who - due to the 500th anniversary of his death - has been terrorising the local populace with demonic visions.
The village recently sent a few of their stronger men to investigate, but they never returned.
They have agreed to pay 200 silver if the Grey Guard can return Ravenrock back to rest, and an extra 50 silver if they uncover the whereabouts of the missing villagers.
Objectives
Primary Objective: Reach the grave alive, defeat anything opposing.
Secondary Objective: Investigate the zombies in the woods.
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| The Shrine of Ettus Ravenrock |
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| Wolves in the forest... |
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| The missing villagers...? |
The Game
Approaching the Shrine
Telia: "I sense a great darkness here. Something ... Ettus ... is angry."
Approaching the Shrine
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| The Grey Guard approach the Shrine of Ettus Ravenrock |
Telia: "I sense a great darkness here. Something ... Ettus ... is angry."
- The Imps skitter forward from their perch on the shrine. One of them throws an arcane bolt but it misses.
- Elwin and Thoros press forward. Garemon and Blackfrost each kill an Imp with spell and bow.
- The Bloodfiends stomp forward to the edge of the Shrine, and the wolves - hearing the noise - run out of some woods to the right to investigate.
- The Bloodfiends are dispatched by Geremon's spells and Blackfrost's bow.
- The Wolves are driven off by Eldwin and Thorold.
Telina: "Undead walk near here. I can feel them."
Eldwin: "Zombies. I can hear them in the woods. Thorold, Blackfrost - keep an eye out while we investigate the Shrine."
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| The party watches the zombies... |
Do the zombies notice the adventurers (Likely): Yes
Event: Increase the intellectual
Thorold: "Eldwin - they're coming."
Eldwin: "Give us time, Thorold - Telina is beginning the ritual, but it's taking longer than we thought."
- Blackfrost shoots and kills an approaching Zombie, the other two quickly overcome Thorold.
- Garrick and Eldwin leap into the fray, beating them back before they too are overcome.
- Garemon and Blackfrost's spells and bow defeat the remaining zombies as they climb the strairs to the Shrine.
Does Telina summon the spirit (Very Likely): Yes
Do Garemon and Telina's spells calm and put the spirit to slumber? (Likely): Yes
Is the spirit thankful? (Likely): Exceptional Yes
Event: Military Activity
Ettus: "Anger. My brethren... they march. The gates of Thunderweld have opened! War looms upon the plains. Anger. Such anger... stop the death... I have seen too much death."
Result
The sprit of Ettus Ravenrock is laid to rest, and the missing villagers are determined ot have died at the hands of the demons and raised as undead.
The Grey Guard return to Walthorne to bring the news of an approaching war...
The sprit of Ettus Ravenrock is laid to rest, and the missing villagers are determined ot have died at the hands of the demons and raised as undead.
The Grey Guard return to Walthorne to bring the news of an approaching war...




